Include the squrf headers
#include < squrf/squrf.h>Use the squrf namespace (alternatively, precide all squrf types with 'squrf::')
using namespace squrf;Create a field
FieldSphere sphere;Create a tile
Tile tile; tile.Generate(&sphere, 0, 0, 0, 10, 10, 10, 1.0f);Setup the tile arrays for GL
glNormalPointer( GL_FLOAT, Vertex::Step * sizeof(GLfloat), tile.Normals()); glVertexPointer(3, GL_FLOAT, Vertex::Step * sizeof(GLfloat), tile.Vertices());Render the tile
glDrawRangeElements(GL_TRIANGLES, 0, tile.NumVertices(), tile.NumIndices(), GL_UNSIGNED_SHORT, tile.Indices());